What to do in games when the chips are down - Discussion

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  • GVGjr
    Moderator
    • Nov 2006
    • 44634

    #16
    Re: What to do in games when the chips are down - Discussion

    Originally posted by The Bulldogs Bite
    Yep and the changes were development guys on the fringe - not the senior core.
    If we were a bit more successful it's actually a wonderful blueprint of promoting and developing from within but as many of have highlighted you have to wonder if bringing in some people from other clubs might help
    Western Bulldogs Football Club "Where it's cool to drool"

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    • Scorlibo
      Coaching Staff
      • Oct 2007
      • 3087

      #17
      Re: What to do in games when the chips are down - Discussion

      Originally posted by 1eyedog
      I said in the three things I've learned thread that the high press doesn't work if you don't have two key ingredients. 1. A completely defensive mindset and 2. Maniacal attack on the ball forward of centre.
      Agree with everything you've said 1eye - but I'd add a third ingredient: goals! When the forwards don't convert from the first entry, every successive entry becomes more difficult to score from. We won the inside 50s but most of them were trashcan entries to a sea of 30 players because the forwards couldn't score from the first entry.
      'And the Western suburbs erupt!'

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      • Eastdog
        WOOF Communtiy Organiser
        • Feb 2012
        • 18286

        #18
        Re: What to do in games when the chips are down - Discussion

        This thread has become relevant once again.
        "Footscray people are incredible people; so humble. I'm just so happy - ecstatic"

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        • SonofScray
          Coaching Staff
          • Apr 2008
          • 4234

          #19
          Re: What to do in games when the chips are down - Discussion

          Here's what I'd be considering:

          1. Add some length to our game, a bit more territory and focus on taking ground.
          2. Manufacture intensity and emotion in the game. Two goals, fight. Repeat.
          3. Go with a harder tag, earlier on. Put players in the gun like the Plough era dogs.
          Time and Tide Waits For No Man

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