Re: Putting a defensive group together - Situational or???
OK - I'm gonna try to explain this bit:
"I guess I'm struggling to see how having three defenders playing large minutes doesn't provide us with more flexibility, not less...".
There are 4x players on the bench who are each part of a rotation group. The 'BIGGER' that group is, the less time each player spends on the pine/more time on the ground. For example, if you have a group that consists of 2x starting wingers and 1x rotating winger, then each would (in theory), spend 66% of time on ground. If you expanded that group to have one of the inside mids as well, well now those players are at 75% (because there are 4 in the rotation group). If you further expanded that group to have a high forward, well, now they are at 80% etc..Now, if you turn that the other way, creating SMALLER rotation groups LIMITS a players time on ground - which is what we are doing by selecting too many talls (or too many smalls, or too many mids, or too many forwards etc)...
Now - when you play with too many players who are limited to ONE spot, you are:
1/. Limiting THEIR time on ground.
2/. Restricting the ability of other players to rotate because there is a (in this case) tall defender on the bench who can't rotate into their spot.
Does what I'm saying make sense? Basically there is nothing more frustrating on game day than trying to constantly shift magnets around to 'balance' the side...it doesn't help you win and it doesn't help the players (who feel you don't support them if they are pigeon holed into one position or other OR get stuck spending excessive time either on the bench OR can't get a rotation when they need one).
OK - I'm gonna try to explain this bit:
"I guess I'm struggling to see how having three defenders playing large minutes doesn't provide us with more flexibility, not less...".
There are 4x players on the bench who are each part of a rotation group. The 'BIGGER' that group is, the less time each player spends on the pine/more time on the ground. For example, if you have a group that consists of 2x starting wingers and 1x rotating winger, then each would (in theory), spend 66% of time on ground. If you expanded that group to have one of the inside mids as well, well now those players are at 75% (because there are 4 in the rotation group). If you further expanded that group to have a high forward, well, now they are at 80% etc..Now, if you turn that the other way, creating SMALLER rotation groups LIMITS a players time on ground - which is what we are doing by selecting too many talls (or too many smalls, or too many mids, or too many forwards etc)...
Now - when you play with too many players who are limited to ONE spot, you are:
1/. Limiting THEIR time on ground.
2/. Restricting the ability of other players to rotate because there is a (in this case) tall defender on the bench who can't rotate into their spot.
Does what I'm saying make sense? Basically there is nothing more frustrating on game day than trying to constantly shift magnets around to 'balance' the side...it doesn't help you win and it doesn't help the players (who feel you don't support them if they are pigeon holed into one position or other OR get stuck spending excessive time either on the bench OR can't get a rotation when they need one).
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